DLSS5 Installer
runtime 310.8.0.0 build 5.2.1 Download

Windows · any GPU

Put DLSS 5 in every game you own.

NVIDIA shipped neural rendering on September 3 with a launch list seventeen titles long. Your library is longer than that. DLSS5 Installer finds every installed game across every launcher, drops the neural runtime in, and writes the per-application overrides that make a game load it — including the games that have never heard of it.

v5.2.1  ·  4.8 MB  ·  Windows 10/11 64-bit  ·  one run, nothing left resident

Resident Evil Requiem side by side: DLSS 5 off on the left, DLSS 5 on at right, showing relit skin and rain-wet street detail.
Resident Evil Requiem NVIDIA reference capture · DLSS 5 off / on

One pass, whole library

Seventeen games got it officially.

NBA 2K27 first, then Hogwarts Legacy, Resident Evil Requiem, Starfield, Assassin's Creed Shadows and the rest of the launch slate. Everything else you own renders the way it did last month.

DLSS5 Installer reads your launcher manifests, works out which titles can take the runtime, and patches them in one pass. A forty-game library takes about eight seconds.

library scan sample output
SteamCyberpunk 2077
no neural runtime → 310.8.0.0  ·  DX12
queued
SteamRed Dead Redemption 2
no neural runtime → 310.8.0.0  ·  Vulkan
queued
EpicControl Ultimate Edition
no neural runtime → 310.8.0.0  ·  DX12
queued
XboxStarfield
official support  ·  310.8.0.0 current
queued
GOGMorrowind (OpenMW)
no neural runtime → 310.8.0.0  ·  DX11 wrap
queued
SteamTHE FINALS
EAC kernel driver present  ·  skipped
held
41 patched 3 already current 2 held — anti-cheat 8.1 s
DLSS 5 off DLSS 5 on

frame time, ms — illustrative. Neural rendering costs frames on some scenes and buys them back on others. Measure your own.


The pass, start to finish

Four things happen, in this order.

Copying a DLL into a game folder is the easy half. A game built before September has no idea neural rendering exists and offers none of the hooks an official integration would use, so the runtime sits there inert until the driver is told to bind it anyway.

DLSS5 Installer does both halves and writes down everything it touched.

01

Scan

Launcher manifests get parsed rather than guessed at — Steam's libraryfolders.vdf and every appmanifest under it, Epic's .item files, the Galaxy database, the WindowsApps registry. Secondary drives and network paths come along.

Each title is checked for its graphics API and its existing NVIDIA runtimes. Unreal games bury those six folders deep under Engine/Binaries/ThirdParty, so the scan walks for the file rather than the folder name it expects.

// found
D:\SteamLibrary\steamapps\common\
  Cyberpunk 2077\bin\x64\ DX12
    nvngx_dlss.dll 310.2.1
    nvngx_dlssnr.dll absent
// 47 titles · 4 launchers · 2 drives
02

Swap

The neural rendering runtime, nvngx_dlssnr.dll, goes in beside the upscaler. It is 158 MB — far and away the largest thing NVIDIA has ever asked a game folder to carry — so the tool hardlinks a single copy wherever the filesystem allows it and falls back to a real copy when it doesn't.

Signatures get checked before anything is written. A title already carrying a newer build is left alone.

// write
nvngx_dlssnr.dll  absent → 310.8.0.0
nvngx_dlss.dll    310.2.1 → 310.8.0.0
// signature ok
// 158 MB hardlinked from store
03

Override

This is the step people skip by hand, and it's why a bare DLL drop usually changes nothing on screen. The game never requests a neural pass, so the driver never runs one. DLSS5 Installer writes a per-application profile that binds the runtime to the game's existing color and motion-vector output and picks a style preset — seven ship with the current model.

Overrides live in the driver profile rather than in the game's own config, so a patch or a verify-files pass won't wipe them.

// profile: Cyberpunk 2077
DLSS_NR_OVERRIDE    on
DLSS_NR_PRESET      03 · grounded
DLSS_NR_SCOPE       characters
DLSS_SR_OVERRIDE    latest
// bound to color + motion vectors
04

Restore

Every displaced file lands in a timestamped vault beside a manifest recording where it came from, its version and its hash. Games that never shipped a neural runtime have nothing to displace, so the manifest records what to delete instead.

Restore one game or roll the whole library back to exactly where it was. Nothing is deleted to make room, and if the vault can't be written the swap doesn't happen.

// vault\2026-09-11T22-14-06\
manifest.json  44 entries
0007_cyberpunk-2077_nvngx_dlss.dll
0008_cyberpunk-2077_profile.bak
// restore --all | restore --app 1091500

Captured in games with no official support

What the runtime does to an old frame.

Neural rendering takes the color buffer and motion vectors a game already produces and relights the scene from them — skin, cloth, wet asphalt, the way a face sits in ambient light. These are community captures from titles that shipped years before the model existed.

Captures belong to their creators — each tile opens the source video. The first shot on this page is NVIDIA's own Resident Evil Requiem reference. None of this is a benchmark: thumbnails are compressed, scenes are cherry-picked, and half of what you're looking at is a style preset somebody chose.


What actually gets written

Four runtimes and one driver profile.

No launcher hook, no injected overlay, no background service watching your games. The tool runs, writes files, and exits.

FileWhat it doesApplies to
nvngx_dlssnr.dll Neural rendering — relights the frame from color and motion vectors This is the DLSS 5 part. 158 MB, the largest file in the set.
nvngx_dlss.dll Super Resolution — the upscaler Every DLSS title already carries a copy of this one.
nvngx_dlssg.dll Frame Generation Added only to titles that already request generated frames.
nvngx_dlssd.dll Ray Reconstruction — replaces the game's denoiser Path-traced and heavy-RT titles that shipped with it enabled.
driver profile Per-application binding, style preset and override flags One entry per patched game. Survives patches and file verification.

Read this part

Two reasons to be careful.

Held by default

Anti-cheat reads a swapped runtime as tampering.

Kernel-level anti-cheat hashes the files a game loads. Dropping a 158 MB DLL into a competitive title under Easy Anti-Cheat, BattlEye or Vanguard can trip an integrity check, and the consequence lands on your account rather than on your framerate. The scan flags these titles and leaves them alone.

You can force a held game one at a time. Restore it before you queue for a match, and understand that the risk is yours.

  • Easy Anti-Cheat
  • BattlEye
  • Vanguard
  • Ricochet
  • nProtect

Known behaviour

The model is three weeks old and it shows.

Without the masks and artist validation a native integration provides, the current runtime works mostly on character models and it reinterprets rather than sharpens. Faces drift — sometimes a little, sometimes into somebody else. Expect haloing at the silhouette during fast camera movement, and expect HDR output to come out wrong until NVIDIA fixes it.

Seven style presets ship with the model. Preset 03 stays closest to the original art direction; the higher ones push further and look it. Try one game, look at a face you know well, then decide whether to run the whole library.

  • characters only
  • 7 style presets
  • HDR broken
  • silhouette haloing

Requirements

What it needs from your machine.

GPU
Any cardGeForce, Radeon or Arc. The runtime installs the same way on all of them.
Driver
Current vendor driverOlder drivers ignore the override flags and load nothing.
OS
Windows 10 21H2 · Windows 1164-bit only.
Launchers
Steam · Epic · GOG · XboxPlus any folder you point it at.
Permissions
Admin for the driver profileThe file swap itself runs unelevated.
Disk
158 MB, onceHardlinked per game on NTFS. On ReFS or across drives, budget 158 MB per title.

Download

One pass over the whole library.

Unzip it, run it, let it scan. Patch one game first and go look at a face you know.

File
DLSS5-Installer.zip
Version
5.2.1
Size
4.8 MB
Needs
Windows 10/11 64-bit · any GPU

Signed build · no account · every change reversible from the vault